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	<title>MGS</title>
	<atom:link href="http://www.motiongraphicsspain.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.motiongraphicsspain.com</link>
	<description>motion graphics spain</description>
	<lastBuildDate>Fri, 20 Jan 2012 21:43:16 +0000</lastBuildDate>
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		<title>Krachen Tools 2.0 for Nuke</title>
		<link>http://www.motiongraphicsspain.com/krachen-tools-2-0-for-nuke/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/krachen-tools-2-0-for-nuke/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 21:43:16 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Gizmo]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=722</guid>
		<description><![CDATA[Krachen Tools 2.0 for Nuke]]></description>
			<content:encoded><![CDATA[<ol>
<li>K_Denoise: It works on YCbCr colorspace instead of RGB. It helps to soften digital artifact removing black, white and coloured dots</li>
<li>K_LumaKeyer: advanced tool that give you the opportunity to perform a luma key in different color space</li>
<li>K_AlphaEdge: It helps to menage the alpha edges, it allows to have some advanced operation such as dilate/erode, blur e gain on both inside and outside the edge separately</li>
<li>K_BeautyCleaner: It helps to have a classic beauty clean up. Expecially designed to clean models or actors skin and face</li>
<li>K_Blue and K_Green_killer: advanced color spill suppression</li>
<li>K_Antialiasing: it solve the aliasing problem</li>
<li>K_Nightvision: infrared night vison effect</li>
</ol>
<blockquote><p>
<a title="Krachen_Tools 2.0" href="http://www.niccolobarbero.com/Krachen_tools/Krachen_tools_v2.0.zip" target="_blank">Download</a><br />
<a title="Niccolo Barbero" href="http://www.niccolobarbero.com/r&amp;d.html" target="_blank">Autor</a>
</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IronMan Stealth Tutorial</title>
		<link>http://www.motiongraphicsspain.com/ironman-stealth-tutorial/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/ironman-stealth-tutorial/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:12:48 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=718</guid>
		<description><![CDATA[Iron man steatlh is a short film created, produced and directed by cinema 4d tutorial TEAM.]]></description>
			<content:encoded><![CDATA[<p>Iron man steatlh is a short film created, produced and directed by cinema 4d tutorial TEAM, inspired by the comics and the upcoming movie &#8220;the avengers&#8221;, we had the desire to create a superhero and teach you how to create your own iron man suit.</p>
<p>Movies, Games, TV shows and epic Films require the collaboration of hundreds of the greatest vfx artists in the industry every year. What are you waiting for? This is your chance to learn the fantastic world of visual effects, only at cinema4dtutorial.net</p>
<blockquote><p><a href="http://www.cinema4dtutorial.net/?p=1522" title="Ironman" target="_blank">+ info</a> </p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Headphones Breakdown by Paul Clements</title>
		<link>http://www.motiongraphicsspain.com/headphones-breakdown-by-paul-clements/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/headphones-breakdown-by-paul-clements/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 14:48:43 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Best Works]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Showreel]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=715</guid>
		<description><![CDATA[Design + Animation + Post Production : Paul Clements. Created for Ministry of Sound. Audio by HECQ]]></description>
			<content:encoded><![CDATA[<p>Design + Animation + Post Production : Paul Clements<br />
Created for Ministry of Sound. Audio by HECQ</p>
<blockquote><p>See the original clip <a title="Headphones" href="http://vimeo.com/33174546" target="_blank">here </a><br />
<a title="Twitter Paul Clements" href="http://twitter.com/paulclementstv" target="_blank">Twitter</a><br />
<a title="Web Paul Clements" href="http://www.paulclements.tv/" target="_blank">Website</a></p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Grzegorz Jonkajtys (Poland/USA)</title>
		<link>http://www.motiongraphicsspain.com/grzegorz-jonkajtys/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/grzegorz-jonkajtys/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 14:25:23 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Director]]></category>
		<category><![CDATA[Grzegorz Jonkajtys]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=706</guid>
		<description><![CDATA[Grzegorz Jonkajtys was born in Warsaw, Poland, in 1972. He gratuated from Academy of Fine Arts in Warsaw in 1995. He has been working for advertisment, animation and feature film industry for over 12 years. ]]></description>
			<content:encoded><![CDATA[<p>Grzegorz Jonkajtys was born in Warsaw, Poland, in 1972. He gratuated from Academy of Fine Arts in Warsaw in 1995. He has been working for advertisment, animation and feature film industry for over 12 years.</p>
<p>Grzegorz directed his first animated short Mantis in 2000, and won several international awards for it. (BAF, Imagina Independent Talent) .While working in Poland (Platige image) and USA (Digital Kitchen, Cafefx, Syndicate, Industrial Light and Magic), Grzegorz has contributed as vfx artist and animation lead for such films as Sin City, Hellboy, Blade III, Pan&#8217;s labyrinth, Mist and Terminator Salvation among others.</p>
<p>He is best known for writing and directing his second film “ARK” for which he has been nominated to Golden Palm at Cannes film festival in 2007, and won Siggraph Electronic Theater “Best of Show” award in the same year.In 2010 Grzegorz completed work on &#8220;The 3rd Letter&#8221; a live action dystopian drama. The 3rd Letter received BEST DIRECTOR prize at HollyShorts film festival in Los Angeles in 2010, Best of Show Jury award at Nevada City film festival, and was screened at SITGES 2010.</p>
<blockquote><p><a title="Jonkajtys Film" href="http://www.jonkajtysfilm.com/" target="_blank">Grzegorz Jonkajtys</a><br />
Looking for commercial/music video project to direct</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free C4D Preset: Creative Abstract</title>
		<link>http://www.motiongraphicsspain.com/free-c4d-preset-creative-abstract/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/free-c4d-preset-creative-abstract/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 02:53:47 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Preset]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=701</guid>
		<description><![CDATA[With Creative Abstract 1.0, you can now choose between different objects!]]></description>
			<content:encoded><![CDATA[<p>With Creative Abstract 1.0, you can now choose between different objects! As a sphere, a cube, a Platonic, or a text! change the color, the text height and extrusion, the reflection of the material, font, and the basic functions directly from the presets! I hope it can be to your liking! thanks goes to <a title="Marc Pearson" href="http://www.footprint-productions.com" target="_blank">Marc Pearson</a> for helping to update the preset!</p>
<blockquote><p><a title="Download CAbstract" href="http://dl.dropbox.com/u/56155455/CreativeAbstract%201.0.c4d.zip" target="_blank">Download</a> Preset<br />
<a title="Info Installer" href="http://hellocreativeart.blogspot.com/2012/01/creative-abstract.html" target="_blank">Info</a> for Install</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>“Falcon Lady” Shot Walkthrough Using Nuke and AE</title>
		<link>http://www.motiongraphicsspain.com/falcon-lady-shot-walkthrough-using-nuke-and-ae/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/falcon-lady-shot-walkthrough-using-nuke-and-ae/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 20:00:53 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Trapcode Particular]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=695</guid>
		<description><![CDATA[Nuke &#038; Trapcode Particular Tutorial Autor Download (353 MB)]]></description>
			<content:encoded><![CDATA[<p>Nuke &#038; Trapcode Particular Tutorial</p>
<blockquote><p><a title="Autor" href="http://ae.tutsplus.com/author/alexander-lehnert/" target="_blank">Autor<br />
Download</a> (353 MB)</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>fxguidetv #131: MI4 Ghost Protocol</title>
		<link>http://www.motiongraphicsspain.com/fxguidetv-131-mi4-ghost-protocol/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/fxguidetv-131-mi4-ghost-protocol/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 18:02:21 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[ILM]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=683</guid>
		<description><![CDATA[In this killer episode, we speak to MI4 director Brad Bird and ILM vfx supervisors John Knoll and Mohen Leo.]]></description>
			<content:encoded><![CDATA[<p>In this killer episode, we speak to MI4 director Brad Bird and ILM vfx supervisors John Knoll and Mohen Leo. We discuss risking Tom Cruise, blowing up Moscow without any cast, and wrecking one-off BMW concept cars. Plus, we preview the January term at fxphd.com.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Oscars 2012: Nominated</title>
		<link>http://www.motiongraphicsspain.com/oscar%c2%b4s-nominated/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/oscar%c2%b4s-nominated/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 17:03:36 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Short Film]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=671</guid>
		<description><![CDATA[+ info 24 January 2012 ]]></description>
			<content:encoded><![CDATA[<p>+ <a href="http://oscar.go.com/" title="Oscars 2011">info</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Análisis Visual de VFX de Inception</title>
		<link>http://www.motiongraphicsspain.com/analisis-visual-de-vfx-de-inception/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/analisis-visual-de-vfx-de-inception/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 15:19:54 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=662</guid>
		<description><![CDATA[Conferencia presentada en el Tecnológico de Monterrey Campus Ciudad de México, en octubre 2011, en el marco de la visita y coloquio de Joan Fontcuberta.]]></description>
			<content:encoded><![CDATA[<p><a title="Conferencia" href="http://www.slideshare.net/ereyesnet" target="_blank">Conferencia</a> presentada en el Tecnológico de Monterrey Campus Ciudad de México, en octubre 2011, en el marco de la visita y coloquio de Joan Fontcuberta. </p>
<blockquote><p>Nota theflow: <a href="http://cinemetrics.fredericbrodbeck.de/" title="Cinemetrics" target="_blank">Cinemetrics</a></p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cinedigital.tv</title>
		<link>http://www.motiongraphicsspain.com/cinedigital-tv/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/cinedigital-tv/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 15:44:56 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[Digital Cinema]]></category>
		<category><![CDATA[Grading]]></category>
		<category><![CDATA[HDSLR]]></category>
		<category><![CDATA[Photo]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[R3D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=648</guid>
		<description><![CDATA[CineDigital.tv es el primer programa en español dedicado a la cinematografía digital y el mundo hdslr con entrevistas, reviews, tutoriales y toda la información relacionada con el cine digital y hdslr.]]></description>
			<content:encoded><![CDATA[<div id="bio"><a title="CineDigital.tv" href="http://www.CineDigital.tv" target="_blank">CineDigital.tv</a> es el primer programa en español dedicado a la cinematografía digital y el mundo hdslr con entrevistas, reviews, tutoriales y toda la información relacionada con el cine digital y hdslr.</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Webinar: Working with SCRATCH in a Pipeline</title>
		<link>http://www.motiongraphicsspain.com/webinar-working-with-scratch-in-a-pipeline/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/webinar-working-with-scratch-in-a-pipeline/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 00:21:25 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[DIT]]></category>
		<category><![CDATA[Grading]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[R3D]]></category>
		<category><![CDATA[Scratch]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=630</guid>
		<description><![CDATA[Mike Seymour of fxphd takes us through the use of SCRATCH as the backbone of a digital pipeline.]]></description>
			<content:encoded><![CDATA[<p>Mike Seymour of fxphd takes us through the use of SCRATCH as the backbone of a digital pipeline.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free Maya Fluid Clouds: emfxCLOUDS</title>
		<link>http://www.motiongraphicsspain.com/free-maya-fluid-clouds/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/free-maya-fluid-clouds/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 15:25:24 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=618</guid>
		<description><![CDATA[This video describe how to use the script for making clouds with maya 2011 or 2012. ]]></description>
			<content:encoded><![CDATA[<p>This video describe how to use the script for making clouds with maya 2011 or 2012. You can find more info on the reference i use to make this script <a title="Info Clouds" href="http://www.emfx.fr/?portfolio=item2" target="_blank">here</a>. Download the script on <a title="Clouds Download" href="http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/emfxclouds-cloud-generator" target="_blank">creative Crash</a></p>
<blockquote><p>emfxCLOUDSIf you have any Question or Request , Please use the <a title="Clouds CGTalks" href="http://forums.cgsociety.org/showthread.php?f=86&amp;t=1027355" target="_blank">CG talk</a> threads to post them, in order to centralize all the infos.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Scratch to Nuke</title>
		<link>http://www.motiongraphicsspain.com/scratch-to-nuke/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/scratch-to-nuke/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 13:40:49 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[DIT]]></category>
		<category><![CDATA[Grading]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Scratch]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Vimeo]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=552</guid>
		<description><![CDATA[A presentation of the compatibility between SCRATCH and Nuke]]></description>
			<content:encoded><![CDATA[<p>Demonstration of a <a title="Scratch to Nuke" href="http://store.assimilateinc.com/products.php?product=SCRATCH2Nuke" target="_blank">SCRATCH to Nuke</a> workflow.</p>
<div>
<p>SCRATCH2Nuke is a set of Python based scripts that exhibit the extensibility of SCRATCH through the use of XML. SCRATCH2Nuke (S2N) was developed using Python 2.5 &amp; 2.6, and thus is required in order to use this functionality.</p>
<p>S2N allows you to create a bridge to pass both MetaData and images originating in SCRATCH to Nuke (By The Foundry) and back to Scratch via XML and the Global Watch Folder. Please refresh yourself with Appendix C in the SCRATCH manual before continuing with S2N.</p>
<p>S2N is an open and freely customizable set of scripts available AS-IS. This allows users to adapt the script to your specific workflow, as well and develop your own pipelines based on this example.</p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Mettle</title>
		<link>http://www.motiongraphicsspain.com/mettle-tutorials/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/mettle-tutorials/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 22:53:21 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3DNAE]]></category>
		<category><![CDATA[AE]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Digieffects FreeForm]]></category>
		<category><![CDATA[FreeForm Pro]]></category>
		<category><![CDATA[FreeForm V2]]></category>
		<category><![CDATA[ShapeShifter AE]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=595</guid>
		<description><![CDATA[Mettle from Montreal, Art Direction, Illustration, Motion Design, VFX Supervision &#038; Creators of Digieffects FreeForm, FreeForm V2, FreeForm Pro, ShapeShifter AE, 3DNAE]]></description>
			<content:encoded><![CDATA[<blockquote><p><a title="Mettle" href="http://www.Mettle.com" target="_blank">Mettle</a> Montreal. Art Direction, Illustration, Motion Design, VFX Supervision &amp; Creators of Digieffects FreeForm, FreeForm V2, FreeForm Pro, ShapeShifter AE + 3DNAE</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.motiongraphicsspain.com/mettle-tutorials/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Light Your Scene With A Custom HDRI &amp; GI</title>
		<link>http://www.motiongraphicsspain.com/light-your-scene-with-a-custom-hdri-gi/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/light-your-scene-with-a-custom-hdri-gi/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 22:07:33 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[GI]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=576</guid>
		<description><![CDATA[Light Your Scene With A Custom HDRI &#038; GI]]></description>
			<content:encoded><![CDATA[<p>In this tutorial <a href="http://twitter.com/chicagoc4d" target="_blank">Chris Schmidt</a> shows you how to create a custom HDR material to light your scene by using GI, Layer Shaders, and the often missed illumination setting in materials.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intro to UVs in BodyPaint</title>
		<link>http://www.motiongraphicsspain.com/intro-to-uvs-in-bodypaint/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/intro-to-uvs-in-bodypaint/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 21:59:49 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[BodyPaint]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[UVs]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=572</guid>
		<description><![CDATA[Intro to UVs in BodyPaint]]></description>
			<content:encoded><![CDATA[<p>Today Chris unravels the complicated world of UVs. There is a lot to know about working with UVs. But today Chris will try and explain enough for the average user to start working with it and model a piggy bank.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.motiongraphicsspain.com/intro-to-uvs-in-bodypaint/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Warp Projection &#8211; 3D Environments from a 2D Image</title>
		<link>http://www.motiongraphicsspain.com/warp-projection-3d-environments-from-a-2d-image/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/warp-projection-3d-environments-from-a-2d-image/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 02:26:49 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=564</guid>
		<description><![CDATA[From Red Giant TV Episode 65:
Warp Projection - 3D Environments from a 2D Image]]></description>
			<content:encoded><![CDATA[<p>From Red Giant TV <a title="Warp Projection" href="http://www.graymachine.com/2011/12/red-giant-tv-episode-65-warp-projection/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+graymachine+%28graymachine+|+the+art+and+science+of+motion%29" target="_blank">Episode 65:<br />
</a>In this multidimensional episode of Red Giant TV, designer I’ll walk you through creating a 3D environment from a 2D image, all in After Effects. This won’t be using traditional camera projection techniques – nor will it use vanishing point in photoshop. Instead, I figured out a technique for warping images to build 3D layers. You’ll also learn some great compositing and color correction techniques to finish the job off right.</p>
<p>Special thanks to <a href="http://www.hollywoodcamerawork.us/" rel="nofollow" target="_blank">hollywoodcamerawork.us/</a> for the use of their footage!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Best of Stash Magazine 2011</title>
		<link>http://www.motiongraphicsspain.com/best-of-stash-magazine-2011/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/best-of-stash-magazine-2011/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 01:31:09 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Best Works]]></category>
		<category><![CDATA[Showreel]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=557</guid>
		<description><![CDATA[The best in visual effects, motion graphics, animation and 3D you'll find!]]></description>
			<content:encoded><![CDATA[<p>The best in visual effects, motion graphics, animation and 3D you&#8217;ll find!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Foundry@Vimeo</title>
		<link>http://www.motiongraphicsspain.com/the-foundry-vimeo/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/the-foundry-vimeo/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 02:26:42 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=523</guid>
		<description><![CDATA[All The Foundry Tutorials @ Vimeo]]></description>
			<content:encoded><![CDATA[<blockquote><p>All The <a title="The Foundry @ Vimeo" href="http://vimeo.com/thefoundry" target="_blank">Foundry</a> Tutorials @ Vimeo</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.motiongraphicsspain.com/the-foundry-vimeo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Foundry@Youtube</title>
		<link>http://www.motiongraphicsspain.com/nukeyoutube/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/nukeyoutube/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 01:50:03 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=501</guid>
		<description><![CDATA[All&#160; The Foundry tutorials @ Youtube]]></description>
			<content:encoded><![CDATA[<blockquote><p>All&nbsp; <a title="The Foundry @ Youtube" href="http://youtube.com/TheFoundrychannel" target="_blank">The Foundry</a> tutorials @ Youtube</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.motiongraphicsspain.com/nukeyoutube/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stereoscopic Rendering in C4D R13</title>
		<link>http://www.motiongraphicsspain.com/stereoscopic-rendering-in-c4d-r13/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/stereoscopic-rendering-in-c4d-r13/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 01:13:08 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[S3D]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=499</guid>
		<description><![CDATA[Create stereo 3D visuals using the complete stereoscopic workflow in CINEMA 4D Release 13 using a few ...]]></description>
			<content:encoded><![CDATA[<p>Create stereo 3D visuals using the complete stereoscopic workflow in CINEMA 4D Release 13 using a few simple camera settings, and preview the stereo effect within the Viewport.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.motiongraphicsspain.com/stereoscopic-rendering-in-c4d-r13/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Add a 3D object to a photo backplate in C4D</title>
		<link>http://www.motiongraphicsspain.com/add-a-3d-object-to-a-photo-backplate-in-c4d/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/add-a-3d-object-to-a-photo-backplate-in-c4d/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 00:58:34 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=490</guid>
		<description><![CDATA[Rob Redman shows you how to integrate your own 3D model into a photographed environment]]></description>
			<content:encoded><![CDATA[<p>Rob Redman shows you how to integrate your own 3D model into a photographed environment</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Médula v.1 for Nuke</title>
		<link>http://www.motiongraphicsspain.com/medula-v-1-for-nuke/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/medula-v-1-for-nuke/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 00:10:23 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=257</guid>
		<description><![CDATA[Médula1 is a pipeline builder written in pure python for the foundry´s NUKE.]]></description>
			<content:encoded><![CDATA[<p><a title="Medula gizmo" href="http://www.nukepedia.com/gizmos/python-scripts/misc/medula/" target="_blank">Médula1</a> is a pipeline builder written in pure python for the foundry´s NUKE.</p>
<ul>
<li>Drag&#8217;n'Drop tool installation ( including tool icon setup ), no need of python.</li>
<li>Import once, use everywhere, import your most used modules once and use anywhere without importing again.</li>
<li>Toolset Based, setup a per-user, per-project, per-anything config in a glimpse.</li>
<li>Robust Code Reload in Runtime, no need to reload Nuke to review changes in code.</li>
<li>Node Scripting, a common interface to define Nodes, Panels and userNodes.</li>
<li>Tabs Interface, write a tab in nodeScript and use same interface in several nodes.</li>
</ul>
<p><a href="https://docs.google.com/open?id=0B1d6E5jbVhBtYjM2ZjQ3MTctYzEzMC00ZmQ1LWE4NDgtYjVjMTIyM2Q0MjBl">Shared Collection in Google Docs</a>, feel free to edit, correct, extend , comment &#8230;<a href="https://docs.google.com/document/d/1kouXFXn1Ngtq1xPYZXXHT69NkjEYvoKW1ylknX9O4uc/edit"><br />
Original Install Document Reference</a></p>
<ol>
<li>médula is hosted in <a href="https://github.com/javi2d/medula">github</a>.</li>
<li>Download it as a <a href="https://github.com/javi2d/medula/zipball/master">zip</a> file or clone in your computer.</li>
<li>If you have downloaded médula as zip, uncompress anywhere in your hard disk and rename root folder to &#8220;medula&#8221;, this is not necessary but it´s recommended.</li>
<li>Include médula root folder to nuke´s plugin search path</li>
<li>nuke.pluginAddPath( &#8216;path/to/medula&#8217; )</li>
<li>If you notice some weird behaviour isolate médula from your own code and let médula run alone.</li>
<li>Run nuke.</li>
</ol>
<p>Help needed médula is written and maintained only by me. As you can see my english is pretty bad and I suck doing tutorials so if you have some time to collaborate writing or recording some english spoken videotutorials about médula I will be much obliged to you. Thanks for your interest in médula. <a title="medula nuke" href="https://github.com/javi2d/medula" target="_blank">Javier Garcia</a></p>
<p><a title="Medula en español" href="https://docs.google.com/document/d/1-dkGfiTDTUzfCY9oefbRKJMRVKvLSAiehVd7JtWnTjo/edit?pli=1" target="_blank">Spanish </a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>20 Free C4D Tools</title>
		<link>http://www.motiongraphicsspain.com/free-c4d-tools/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/free-c4d-tools/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 00:07:39 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[S3D]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=317</guid>
		<description><![CDATA[Free C4D Tools]]></description>
			<content:encoded><![CDATA[<div class="one_half"></p>
<ul>
<li><a title="Smoke Trails" href="http://tinyurl.com/cra5vt6" target="_blank">Smoke Trails</a></li>
<li><a title="Object management" href="http://tinyurl.com/c3o4rt5" target="_blank">Objects management tip</a></li>
<li><a title="Stereo Rig" href="http://www.svoigt.net/index.php/downloads/23-downloads/57-free-stereoscopic-camera-rig-for-cinema-4d" target="_blank">Stereo Camera Rig</a></li>
<li><a title="Microfloaties C4D" href="http://joelotron.wordpress.com/2011/06/27/microfloaties-rig-for-cinema-4d/" target="_blank">Microfloaties Rig</a></li>
<li><a title="Modelling Scripts" href="http://t.co/1tzTFU2t" target="_blank">Modelling Scripts</a></li>
<li><a title="Crowds" href="http://t.co/t8t8EKhl" target="_blank">Crowds</a></li>
<li><a title="Car" href="http://t.co/s2CAuVUf" target="_blank">Car</a></li>
<li><a title="CS55" href="http://t.co/W53AdXpb" target="_blank">AE Cs5.5 to C4d</a></li>
<li><a title="Fish Eye" href="http://t.co/Q9V3B1i" target="_blank">Fish Eye Camera</a></li>
<li><a title="Underwater" href="http://t.co/qnn3bCH" target="_blank">Underwater particles</a></li>
</ul>
<p></div>
<div class="one_half column-last"></p>
<ul>
<li><a title="Carbon Nanotubes" href="http://xpressopresets.net/?p=88" target="_blank">Carbon Nanotubes</a></li>
<li><a title="Xpresso Presets" href="http://t.co/BzvdTks" target="_blank">Xpressopresets</a></li>
<li><a title="Spline Gen" href="http://bit.ly/rlVVYq" target="_blank">Spline Gen</a></li>
<li><a title="Vray Studio" href="http://bit.ly/pJabDH" target="_blank">vRayStudio Tools</a></li>
<li><a title="Spline Profile" href="http://bit.ly/rlVVYq" target="_blank">Spline Profile</a></li>
<li><a title="iDof Camera" href="http://t.co/unHDyvI" target="_blank">iDof Camera Rig</a></li>
<li><a title="Sure Target" href="http://www.ryanragle.com/index.php?/site/comments/sure-target-for-cinema-4d" target="_blank">Sure Target</a></li>
<li><a title="DOF" href="http://bit.ly/gLHOUi" target="_blank">Depth Of Field Reference </a></li>
<li><a title="Autocomp" href="http://www.nukepedia.com/gizmos/python-scripts/import-export/c4dautocomp/" target="_blank">C4D Autocomp Gizmo</a></li>
<li><a title="HDRI Set" href="http://mos.futurenet.com/resources/3dworld/advent-dutch_skies_360.zip" target="_blank">HDRI Skies (225 Mb)</a></li>
</ul>
<p></div><div class="clear"></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gnomon Master Classes 2011</title>
		<link>http://www.motiongraphicsspain.com/gnomon-master-classes-2011/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/gnomon-master-classes-2011/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 00:05:00 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=290</guid>
		<description><![CDATA[This is a great opportunity to learn from the industry&#8217;s masters and gain insight into their technique, ...]]></description>
			<content:encoded><![CDATA[<p>This is a great opportunity to learn from the industry&#8217;s masters and gain insight into their technique, thought process and workflow. Get a massive dose of inspiration, motivation and education while sharing the experience with peers from around the world.</p>
<blockquote><p><a title="Gnomon" href="http://www.gnomonschool.com/master/2011/" target="_blank">Gnomon</a><br />
HDRI for Live Action VFX<br />
Advanced Visual Effects Techniques for Production<br />
Creating Highly Realistic Composites<br />
3D Character Texturing and Enhancement in NUKE</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HDR Expose 2</title>
		<link>http://www.motiongraphicsspain.com/hdr-expose-2/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/hdr-expose-2/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 00:03:45 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Photo]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Raw]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=299</guid>
		<description><![CDATA[is the exciting new upgrade to our professional HDR tool. 26 new or improved features make this ...]]></description>
			<content:encoded><![CDATA[<p>is the exciting new upgrade to our professional HDR tool. 26 new or improved features make this the first HDR application, not another tone-mapping utility. Get the power of real-time processing, auto halo reduction and more…</p>
<blockquote><p><a title="HDR Expose 2" href="http://www.unifiedcolor.com/hdr-expose-2" target="_blank">HDR Expose 2</a></p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vimeo Liked Clips</title>
		<link>http://www.motiongraphicsspain.com/vimeo-liked-clips/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/vimeo-liked-clips/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 00:01:22 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Best Works]]></category>
		<category><![CDATA[Like]]></category>
		<category><![CDATA[Showreel]]></category>
		<category><![CDATA[Vimeo]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/?p=137</guid>
		<description><![CDATA[1184 Piezas que nos gustan&#8230; En aumento continuo]]></description>
			<content:encoded><![CDATA[<p>1184 Piezas que nos gustan&#8230; En aumento continuo</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assimilate Scratch Tutorials</title>
		<link>http://www.motiongraphicsspain.com/assimilate-scratch-tutorials/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/assimilate-scratch-tutorials/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 00:00:07 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[DIT]]></category>
		<category><![CDATA[Grading]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Raw]]></category>
		<category><![CDATA[Scratch]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=302</guid>
		<description><![CDATA[Assimilate Inc Digital cinema and broadcast imaging tools for dailies, conform, color grading and finishing.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.assimilateinc.com/" rel="nofollow" target="_blank">Assimilate Inc</a> Digital cinema and broadcast imaging tools for dailies, conform, color grading and finishing.</p>
]]></content:encoded>
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		<item>
		<title>C4D Stereoscopic</title>
		<link>http://www.motiongraphicsspain.com/c4d-stereoscopic/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/c4d-stereoscopic/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 02:50:59 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[S3D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=313</guid>
		<description><![CDATA[In this video, we will be learning how to create stereoscopic content. To begin we will be going through a deep background of terminology and important rules you need to know in order to achieve pleasing stereo.]]></description>
			<content:encoded><![CDATA[<p>In this <a title="Cmivfx S3D" href="http://www.cmivfx.com/tutorials/view/377/Cinema+4D+Stereoscopic" target="_blank">video</a>, we will be learning how to create stereoscopic content. To begin we will be going through a deep background of terminology and important rules you need to know in order to achieve pleasing stereo.</p>
]]></content:encoded>
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		<item>
		<title>Creative Dev. V-Ray for C4D</title>
		<link>http://www.motiongraphicsspain.com/creative-dev-v-ray-for-c4d/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/creative-dev-v-ray-for-c4d/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 02:34:58 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=306</guid>
		<description><![CDATA[This course covers a large scale architectural visualization project using V-Ray.]]></description>
			<content:encoded><![CDATA[<p>This course covers a large scale architectural visualization project using V-Ray. In this course, we will create a large scale arch-viz project using V-Ray.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using HDR Images for 3D Lighting</title>
		<link>http://www.motiongraphicsspain.com/using-hdr-images-for-3d-lighting/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/using-hdr-images-for-3d-lighting/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 02:15:08 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=297</guid>
		<description><![CDATA[This tutorial is a guide to using HDR panoramic images for lighting with Maya and mental ray. ...]]></description>
			<content:encoded><![CDATA[<p>This tutorial is a guide to using HDR panoramic images for lighting with Maya and mental ray. Throughout the tutorial, we&#8217;ll cover all of the hidden details that are needed to use HDR imagery for lighting in Maya. We&#8217;ll start with physically based lighting, world scene scale&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NUK305 &#8211; Masterclass: The Machine</title>
		<link>http://www.motiongraphicsspain.com/nuk305-masterclass-the-machine/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/nuk305-masterclass-the-machine/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 23:49:58 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=285</guid>
		<description><![CDATA[This course, taught by returning Nuke prof Russell Dodgson is a fully production based course. ]]></description>
			<content:encoded><![CDATA[<p title="Fxphd">This course, taught by returning Nuke prof Russell Dodgson is a fully production based course. It is designed to tie in directly with it&#8217;s companion course, MYA214: Production-based Lighting and Rendering being taught by Robert Harrington.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Remove a figure from a shot in Nuke</title>
		<link>http://www.motiongraphicsspain.com/remove-a-figure-from-a-shot-in-nuke/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/remove-a-figure-from-a-shot-in-nuke/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 23:40:58 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=282</guid>
		<description><![CDATA[Navid Bagherzadeh shows you how to take a walking figure out of a panning camera shot. This video accompanies a tutorial in 3D World issue 151]]></description>
			<content:encoded><![CDATA[<p>Navid Bagherzadeh shows you how to take a walking figure out of a panning camera shot.<br />
This video accompanies a tutorial in 3D World issue 151, where you’ll find additional context and detail for this project.</p>
<blockquote><p><a href="http://mos.futurenet.com/resources/3dworld/tdw151-qa_nuke.zip">Download scene files and screenshots for the Nuke Q&amp;A</a> (133.9MB)<br />
<a href="http://www.3dworldmag.com/?p=34163">Find out more about 3D World 151</a></p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Nuke Color MasterClass</title>
		<link>http://www.motiongraphicsspain.com/nuke-color-masterclass/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/nuke-color-masterclass/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 22:53:39 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=262</guid>
		<description><![CDATA[cmiVFX is recording these days in London a series of videos about the craft of Color for Nuke™ compositors. A wide in-depth course on one of the most important and fascinating topics in the world of audio visual. ]]></description>
			<content:encoded><![CDATA[<p>cmiVFX is recording these days in London a series of videos about the craft of Color for Nuke™ compositors. A wide in-depth course on one of the most important and fascinating topics in the world of audio visual. Step by step we cover all stages of color manipulation from the theory of light to the practical application grading in Nuke™ making a bridge of knowledge between the image in your mind and the image in your monitor. <a title="Nuke color MC" href="http://tinyurl.com/bsumcds" target="_blank">Cmivfx</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>J Ops for Nuke</title>
		<link>http://www.motiongraphicsspain.com/j-ops-for-nuke/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/j-ops-for-nuke/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 22:49:26 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gizmo]]></category>
		<category><![CDATA[Jops]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Nukepedia]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=259</guid>
		<description><![CDATA[J Ops for Nuke Includes]]></description>
			<content:encoded><![CDATA[<p title="J_Ops for Nuke">Includes:</p>
<ul>
<li>J_GeoManager: a 3D tool designed to give you access to info on the underlying 3D scene, as well as manipulating and deleting objects and attributes in the stream.</li>
<li>J_GotSomeID: fast and streamlined toolset for working with and extracting mattes from object ID and coverage passes.</li>
<li>J_ZKeyer: extraction of depth mattes and configuration of z blurring tools via an intuitive eyedropper based interface, as well as real world modelling of camera parameters for depth of field matching.</li>
<li>J_ZMaths: providing simple conversions between the variety of depth matte encodings used by different 3D renderers.</li>
</ul>
<p>A whole bunch of cool new icons for the tools</p>
<blockquote><p><a title="J_Ops for Nuke" href="http://major-kong.blogspot.com/2011/08/jops-10v1a9-released-for-nuke-63.html" target="_blank">+J Ops for Nuke</a><br />
<a title="+info" href="http://vimeo.com/user4630296/videos" target="_blank">+Vimeo</a><br />
<a title="JOps Nukepedia" href="http://www.nukepedia.com/gizmos/plugins/other/j_ops/" target="_blank">+Nukepedia</a></p></blockquote>
]]></content:encoded>
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		<item>
		<title>Nearly a thousand twitts about VFX</title>
		<link>http://www.motiongraphicsspain.com/nearly-a-thousand-twitts-about-vfx/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/nearly-a-thousand-twitts-about-vfx/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 22:19:51 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=253</guid>
		<description><![CDATA[Effects in 14o Characters. Posted by theflow @ Issuu]]></description>
			<content:encoded><![CDATA[<p>Effects in 14o Characters. Posted by <a title="Twitter MGS" href="http://twitter.com/#/MographSpain" target="_blank">theflow</a> @ <a title="Issuu" href="http://issuu.com/theflow/docs/nearly_a_thousand_twitters_on_vfx.?mode=window&amp;backgroundColor=%23222222" target="_blank">Issuu</a></p>
<blockquote><p>VFX, Breakdowns, Film, Color, CG, Post, Nuke, Show Reels&#8230;</p></blockquote>
<p><script type="text/javascript" src="http://twittercounter.com/embed/MographSpain/111111/ffffff"></script><noscript><a href="http://twittercounter.com/MographSpain">MotionGraphicsSpain on Twitter Counter</a></noscript></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Grading tutorials compilation</title>
		<link>http://www.motiongraphicsspain.com/grading-tutorials-compilation/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/grading-tutorials-compilation/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 22:01:10 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[Grading]]></category>
		<category><![CDATA[Issuu]]></category>
		<category><![CDATA[theflow]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com/db/?p=249</guid>
		<description><![CDATA[Compiled by theflow for the forum "MotionGraphicsSpain."
Posted @ Issuu]]></description>
			<content:encoded><![CDATA[<p>Compiled by theflow for the forum &#8220;MotionGraphicsSpain.&#8221;<br />
Posted @ <a title="Issuu Color" href="http://issuu.com/theflow/docs/grading_tutorials_compilation_by_mgs?mode=window&amp;backgroundColor=%23222222" target="_blank">Issuu</a></p>
<blockquote><p>Apple Color, Magic Bullet Products, FCP, AE &#8230;</p></blockquote>
]]></content:encoded>
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		<item>
		<title>¡Bienvenid@!</title>
		<link>http://www.motiongraphicsspain.com/bienvenidos-a-mgs/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://www.motiongraphicsspain.com/bienvenidos-a-mgs/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 23:57:24 +0000</pubDate>
		<dc:creator>theflow</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Vimeo]]></category>

		<guid isPermaLink="false">http://www.motiongraphicsspain.com?p=1</guid>
		<description><![CDATA[<iframe src="http://player.vimeo.com/video/7369769?title=0&#38;byline=0&#38;portrait=0&#38;autoplay=1" width="880" height="514" frameborder="0"><br /></iframe>

MGS es un foro sobre Motion Graphics, VFX, CG y Post-producción con casi 3 años de edad.
Recopilamos los mejores showreels españoles, latinos, y de todo el mundo. 
Informamos sobre software especializado como After Effects, Nuke, Final Cut Pro Studio, Cinema 4D, Modo;
con muchos recursos y análisis de plugins para estos programas, modelos, texturas...]]></description>
			<content:encoded><![CDATA[<p>Bienvenid@ a Motion Graphics Spain (MGS). Esta es la versión 3.0 del Blog de esta comunidad.</p>
<p>MGS comenzó como un foro sobre Motion Graphics, VFX, CG y Post-producción. Tras 5 años este es nuestro aspecto renovado.</p>
<p>Recopilamos los mejores showreels. Informamos sobre software especializado como Nuke, Final Cut Pro, Cinema 4D, Modo, Maya, After Effects, Vray, aportando recursos y análisis de plugins para estos programas, modelos, texturas&#8230;</p>
<p>Tenemos un canal especializado en VFX y Post-producción con cientos de Breakdowns del más alto nivel. Hemos creado el Primer Agregador RSS de Noticias en Español sobre Motion Graphics y VFX. Tenemos presencia en todas las redes sociales más importantes: Facebook, Twitter, Vimeo, Youtube, Linkedin, Tumblr, Delicious, Behance&#8230;</p>
<blockquote><p>Menú:<br />
Compositing, CG, VFX, Motion Graphics, Animation, Design</p></blockquote>
]]></content:encoded>
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	</channel>
</rss>

